Test your idea with an MVP, before investing in the full product.

We frame the riskiest question, build a journey real people can use and measure what happens so your next decision rests on evidence.

Scope your MVP First release delivered Pikoo turns a learning idea into a usable mobile journey. View the case study
Journey cards converging into a first web and mobile interface ready to test.

Your first release should answer a question, not contain every idea.

You know you want to launch an MVP, but you do not need every answer. The first job is to choose what the product must prove.

Questions to decide
  • Who do you want to help?

  • What should they be able to do?

  • What will show that the idea is useful?

  • What can you learn without building everything?

Every stage answers a question before the product grows.

You can see what needs to be learned, what will be built and what will guide the next decision.

  1. Clarify

    Choose the decision to make

    We define who you want to help, the action to test and the sign that will show whether the idea deserves a next step.

  2. Try

    Test the journey before building it all

    A prototype lets people try the important screens and steps. We fix unclear parts before full development begins.

  3. Build

    Create a usable first release

    We deliver one complete journey with the accounts, information and rules needed to put it in real hands.

  4. Launch

    Learn from real use

    We track important actions and feedback. These facts help you choose what to improve, add or remove.

A release simple enough to learn from and complete enough to use.

The details depend on your idea. Every part must support the test, real use or the next decision.

Question and prototype

Question and success signal

The decision to make, the people to invite and the actions that will help you read the result.

A prototype people can try

The main screens and steps tested before complete development begins.

Usable product

One journey from start to finish

The first release lets a person complete the main action without false doors or missing steps.

Useful accounts, information and rules

Only what the product needs to work with real people and real information.

Measurement and next step

Measurement of important actions

Simple signals show where people start, succeed, stop or return.

Launch and the next decision

A first group uses the product. Facts and feedback guide what comes next.

Target outcome

You know what deserves the next step.

Usage shows what truly helps, what gets in the way and what is missing. You can continue, adjust the idea or stop with more facts and fewer guesses.

Pikoo: putting a first learning journey in real hands.

We built the mobile application, the system that stores its information and the tools that prepare quizzes for families in Quebec.

Actual Pikoo interface showing the quiz journey and progress inside the mobile application. Mobile application

Pikoo

Situation
Pikoo started with a simple idea: help children learn with quizzes made for them.
Decision
First build a journey for making and taking quizzes on a phone, with the information and tools needed for that experience.
Outcome
A usable first mobile application with a base ready for new quizzes and activities.
View the project

Questions about MVP development and product validation

Simple answers about price, timing, the first test, ownership and what happens after launch.

How much does MVP development cost in Quebec?

The price depends on the idea being tested, the number of screens and the features needed. Accounts, payments, connected tools and design depth also change the cost. We first frame the test and first release, then prepare a clear estimate.

How long does it take to build an MVP?

Timing depends on the journey being delivered and the risks being tested. A product with a few screens and one action takes less time than a marketplace or an application with payments. The plan makes these stages clear before development begins.

What should an MVP include?

An MVP should let one person complete the main action from start to finish. It also includes what is needed to protect accounts, keep the right information and measure use. Features that do not support the test can wait.

What is the difference between a prototype and an MVP?

A prototype is mainly used to try the journey before development. An MVP is a real first release that people can use. The prototype can fix the plan, then the MVP can test real use.

How do we choose what the MVP should test?

The MVP should test the question that can most change your next decision. That question may be about usefulness, willingness to pay, ease of use or whether the service can be delivered. We connect every feature to that question.

Do we need users before we start?

No, but you need a plan for who will try the product. We can help define a small group that resembles the people you want to serve. Without tests or real use, the MVP cannot answer its starting question.

Can the MVP be a web, mobile or SaaS product?

Yes. The right format depends on where, when and how people will use the product. We choose the format after clarifying the journey to test, not before.

How do you protect accounts and information in an MVP?

An MVP must protect accounts and information from its first real use. We limit access, protect information as it moves and match the safety rules to the information the product keeps.

Who owns the code, information and accounts?

Ownership is written in the contract before the project starts. Our way of working is meant to leave you in control of the code, information and accounts needed to grow the product.

What happens after the MVP launches?

After launch, we review important actions, errors and feedback. You can then fix a problem, improve the journey, add a feature or rethink the idea. We can also care for the product during this stage.

First conversation

Let’s frame the first release that must answer your question.

Tell us the idea, the people you want to serve and the question you want to answer. We will help define a first release, the time needed and the choices that change the budget.